Designing Medication

As a member of the design team at Proteus, we designed a pill-and-interface identification structure for our system's pills. Proteus has developed a tiny microchip, which is embedded into medication and detected by a patch worn on the patient's body when the pills are swallowed. That information is then relayed to a patient's phone, so they can track their medication-taking habits. 

At Proteus, we designed a visual matching system to tie the physical elements of our product with the virtual. I developed and tested the color and marking system for our capsules so that they met a number of requirements, including user preference, patient safety, interference with our technology, and interface constraints. 

Through user testing, we learned that anything beyond very simple marking schemes served to confuse the user. I developed the marking scheme for the capsules for differentiation between one dose to another and system scalability.

Selection of Capsule Colors

• Key differentiation between medications
• Skewed toward bright, vibrant colors for user acceptance
• Constraints related to technology interference, patient safety, user preference, and interface design

Design of Capsule Markings

• Key differentiation between varying doses of a single medication. 
Different doses of same medication assigned unique code and varying number of printed bands. • User testing determined simple markings most successful.